Everything about Y-axis totally explained
In
mathematics, the
Cartesian coordinate system (also called
rectangular coordinate system) is used to determine each
point uniquely in a
plane through two
numbers, usually called the
x-coordinate or
abscissa and the
y-coordinate or
ordinate of the point. To define the coordinates, two
perpendicular directed lines (the
x-axis, and the
y-axis), are specified, as well as the
unit length, which is marked off on the two axes (see Figure 1). Cartesian coordinate systems are also used in
space (where three coordinates are used) and in
higher dimensions.
Using the Cartesian coordinate system,
geometric shapes (such as
curves) can be described by
algebraic
equations, namely equations satisfied by the coordinates of the points lying on the shape. For example, the circle of radius 2 may be described by the equation x
2 + y
2 = 4 (see Figure 2).
History
Cartesian means relating to the
French mathematician and
philosopher René Descartes (Latin:
Cartesius), who, among other things, worked to merge
algebra and
Euclidean geometry. This work was influential in the development of
analytic geometry,
calculus, and
cartography.
The idea of this system was developed in
1637 in two writings by Descartes and independently by
Pierre de Fermat, although Fermat didn't publish the discovery. In part two of his
Discourse on Method, Descartes introduces the new idea of specifying the position of a
point or object on a surface, using two intersecting axes as measuring guides. In
La Géométrie, he further explores the above-mentioned concepts.
Two-dimensional coordinate system
A Cartesian
coordinate system in two dimensions is commonly defined by two axes, at
right angles to each other, forming a plane (an
xy-plane). The
horizontal axis is normally labeled
x, and the
vertical axis is normally labeled
y. In a three dimensional coordinate system, another axis, normally labeled
z, is added, providing a third dimension of space measurement. The axes are commonly defined as mutually
orthogonal to each other (each at a right angle to the other). (Early systems allowed "oblique" axes, that is, axes that didn't meet at right angles, and such systems are occasionally used today, although mostly as theoretical exercises.) All the points in a Cartesian coordinate system taken together form a so-called
Cartesian plane. Equations that use the Cartesian coordinate system are called
Cartesian equations.
The point of intersection, where the axes meet, is called the
origin normally labeled
O.
The
x and
y axes define a plane that's referred to as the
xy plane.
Given each axis, choose a unit length, and mark off each unit along the axis, forming a grid.
To specify a particular point on a two dimensional coordinate system, indicate the
x unit first (
abscissa), followed by the
y unit (
ordinate) in the form (
x,
y), an ordered pair.
The choice of letters comes from a convention, to use the latter part of the alphabet to indicate unknown values. In contrast, the first part of the alphabet was used to designate known values.
An example of a
point P on the system is indicated in Figure 3, using the coordinate (3,5).
The intersection of the two axes creates four regions, called
quadrants, indicated by the Roman numerals I (+,+), II (−,+), III (−,−), and IV (+,−). Conventionally, the quadrants are labeled counter-clockwise starting from the upper right ("northeast") quadrant. In the first quadrant, both coordinates are positive, in the second quadrant
x-coordinates are negative and
y-coordinates positive, in the third quadrant both coordinates are negative and in the fourth quadrant,
x-coordinates are positive and
y-coordinates negative (see table below.)
Three-dimensional coordinate system
The three Cartesian axes defining the system are perpendicular to each other. The relevant coordinates are of the form
(x,y,z). As an example, figure 4 shows two
points plotted in a three-dimensional Cartesian coordinate system:
P(3,0,5) and
Q(−5,−5,7). The axes are depicted in a "world-coordinates" orientation with the
z-axis pointing up.
The
x-,
y-, and
z-coordinates of a point can also be taken as the distances from the
yz-plane,
xz-plane, and
xy-plane respectively. Figure 5 shows the distances of point P from the planes.
The
xy-,
yz-, and
xz-planes divide the three-dimensional space into eight subdivisions known as
octants, similar to the quadrants of 2D space. While conventions have been established for the labelling of the four quadrants of the
x-
y plane, only the first octant of three dimensional space is labelled. It contains all of the points whose
x,
y, and
z coordinates are positive.
The
z-coordinate is also called
applicate.
Orientation and handedness
» see also: right-hand rule
In two dimensions
Fixing or choosing the
x-axis determines the
y-axis up to direction. Namely, the
y-axis is necessarily the
perpendicular to the
x-axis through the point marked 0 on the
x-axis. But there's a choice of which of the two half lines on the perpendicular to designate as positive and which as negative. Each of these two choices determines a different orientation (also called
handedness) of the Cartesian plane.
The usual way of orienting the axes, with the positive
x-axis pointing right and the positive
y-axis pointing up (and the
x-axis being the "first" and the
y-axis the "second" axis) is considered the
positive or
standard orientation, also called the
right-handed orientation.
A commonly used mnemonic for defining the positive orientation is the
right hand rule. Placing a somewhat closed right hand on the plane with the thumb pointing up, the fingers point from the
x-axis to the
y-axis, in a positively oriented coordinate system.
The other way of orienting the axes is following the
left hand rule, placing the left hand on the plane with the thumb pointing up.
Regardless of the rule used to orient the axes, rotating the coordinate system will preserve the orientation. Switching the role of
x and
y will reverse the orientation.
In three dimensions
Once the
x- and
y-axes are specified, they determine the
line along which the
z-axis should lie, but there are two possible directions on this line. The two possible coordinate systems which result are called 'right-handed' and 'left-handed'. The standard orientation, where the
xy-plane is horizontal and the
z-axis points up (and the
x- and the
y-axis form a positively oriented two-dimensional coordinate system in the
xy-plane if observed from
above the
xy-plane) is called
right-handed or
positive.
The name derives from the
right-hand rule. If the
index finger of the right hand is pointed forward, the
middle finger bent inward at a right angle to it, and the
thumb placed at a right angle to both, the three fingers indicate the relative directions of the
x-,
y-, and
z-axes in a
right-handed system. The thumb indicates the
x-axis, the index finger the
y-axis and the middle finger the
z-axis. Conversely, if the same is done with the left hand, a left-handed system results.
Figure 7 is an attempt at depicting a left- and a right-handed coordinate system. Because a three-dimensional object is represented on the two-dimensional screen, distortion and ambiguity result. The axis pointing downward (and to the right) is also meant to point
towards the observer, whereas the "middle" axis is meant to point
away from the observer. The red circle is
parallel to the horizontal
xy-plane and indicates rotation from the
x-axis to the
y-axis (in both cases). Hence the red arrow passes
in front of the
z-axis.
Figure 8 is another attempt at depicting a right-handed coordinate system. Again, there's an ambiguity caused by projecting the three-dimensional coordinate system into the plane. Many observers see Figure 8 as "flipping in and out" between a cube and a "corner". This corresponds to the two possible orientations of the coordinate system. Seeing the figure as convex gives a left-handed coordinate system. Thus the "correct" way to view Figure 8 is to imagine the
x-axis as pointing
towards the observer and thus seeing a concave corner.
Representing a vector in the standard basis
A point in space in a Cartesian coordinate system may also be represented by a
vector, which can be thought of as an arrow pointing from the origin of the coordinate system to the point. If the coordinates represent spatial positions (displacements) it's common to represent the vector from the origin to the point of interest as
are called the
versors of the coordinate system, and are the vectors of the
standard basis in three-dimensions.
Applications
Cartesian coordinates are often used to represent two or three dimensions of space, but they can also be used to represent many other quantities (such as mass, time, force, etc.). In such cases the coordinate axes will typically be labelled with other letters (such as
m,
t,
F, etc.) in place of
x,
y, and
z. Each axis may also have different
units of measurement associated with it (such as kilograms, seconds, pounds, etc.). It is also possible to define coordinate systems with more than three dimensions to represent relationships between more than three quantities. Although four- and higher-dimensional spaces are difficult to visualize, the algebra of Cartesian coordinates can be extended relatively easily to four or more variables, so that certain calculations involving many variables can be done. (This sort of algebraic extension is what is used to define the geometry of higher-dimensional spaces, which can become rather complicated.) Conversely, it's often helpful to use the geometry of Cartesian coordinates in two or three dimensions to visualize algebraic relationships between two or three (perhaps two or three of many) non-spatial variables.
Further notes
In
computational geometry the Cartesian coordinate system is the foundation for the algebraic manipulation of geometrical shapes. Many other coordinate systems have been developed since Descartes. One common set of systems use
polar coordinates; astronomers and physicists often use
spherical coordinates, a type of three-dimensional polar coordinate system.
It may be interesting to note that some have indicated that the master artists of the
Renaissance used a grid, in the form of a wire mesh, as a tool for breaking up the component parts of their subjects they painted. That this may have influenced Descartes is merely speculative. (See
perspective,
projective geometry.)
Further Information
Get more info on 'Y-axis'.
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